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If you are using the word “action script”, you are referring to Flash export which KoolMoves can export but which is not currently supported by web browsers. I presume the only advantage to creating a Flash animation in KoolMoves at this point in time is to convert it into a video format. The Flash export has special effects and filters which cannot be easily created in Html5. Also, Flash export contains all the font characters used in the animation which Html5 export doesn’t (instead they are downloaded from Google fonts or pulled from the users machine).
From your other question regarding animation size reflecting screen size, I assume you are interested in Html5 export. There is no action script per se for Html5 export. The scripting is done in javascript. Under the Javascript menu bar (Html5 advanced mode), you will find a menu item pointing to scripting examples.
in reply to: ActionScript Samplse Location?I assume you are exporting as Html5. In File > Export Settings at the bottom of the page, you will see a check box “make canvas responsive”. That will add code to the Html to make the canvas element responsive to the monitor size.
in reply to: New User Auto FitSee if typing ALT + 0169 will allow you to enter the copyright symbol — https://www.alt-codes.net/copyright_alt_code.php.
It makes sense that you can’t enter an html code in the text. I will investigate what it takes to allow html.
in reply to: Feature Request1) Select Options from the top menu bar and then select Grid menu item. To change default grid options, go to File > Preferences – View page.
2) Click on the A icon on the left and hold down for a second to get the menu. Select Add Dynamic Text. Alternatively, select Objects from the top menu bar and then select Add Text > Add Dynamic Text.
in reply to: Feature RequestSelect Responsive Design in File > Export Settings. Look at the code that is exported and you will see how it is done.
in reply to: Desktop/Mobile Scaling HelpI am posting the simple example —quadratic.fun
Sorry I didn’t see your posting sooner. I didn’t see it until I posted the notice of the release of 9.9.4.
I forgot to mention in the prior description that after I morphed to a new key frame, I moved the shape in the new key frame.
in reply to: KoolMoves 9.9.3 releasedI checked it with version 9.9.4 which I just released and I don’t see a problem. I created a simple non-symbol circle, morphed to a key frame about 5 key frames from the start, changed the motion path to quadratic, dragged the curve point away from the linear line. It works.
If it still doesn’t work for you, zip and email me a simple example
in reply to: KoolMoves 9.9.3 released